@startuml
sprite $hdr_strong [48x48/16] {
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000000000000000000000000000000000000000000000000
0000000000000000000000000000016BDFFDB72000000000
00000000000000000000000000019FFFFFFFFFFA20000000
000000000000000000000000004FFFFFFFFFFFFFF5000000
00000000000000000000000006FFFFFFFFFFFFFFFF700000
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000008FFFFFFFF9000000001FFFFFFFFFFFFFFFFFFFF2000
0000BFFFFFFFFFFB00000009FFFFFFFFFFFFFFFFFFFFA000
0009FFFFFFFFFFFF9000001FFFFFFFFFFFFFFFFFFFFFF200
002FFFFE5005EFFFF200006FFFFFFFFFFFFFFFFFFFFFF700
009FFFE100001EFFF80000BFFFFFFFFFFFFFFFFFFFFFFB00
00DFFF50000005FFFD0000DFFFFFFFFFFFFFFFFFFFFFFE00
00FFFF00000001FFFF0000EFFFFFFFFFFFFFFFFFFFFFFF00
00FFFF00000001FFFF0000EFFFFFFFFFFFFFFFFFFFFFFF00
00DFFF50000005FFFD0000DFFFFFFFFFFFFFFFFFFFFFFE00
009FFFE100001EFFF80000AFFFFFFFFFFFFFFFFFFFFFFB00
002FFFFE5005EFFFF200006FFFFFFFFFFFFFFFFFFFFFF700
0009FFFFFFFFFFFF9000001FFFFFFFFFFFFFFFFFFFFFF200
0000BFFFFFFFFFFB00000009FFFFFFFFFFFFFFFFFFFFA000
000008FFFFFFFF8000000001FFFFFFFFFFFFFFFFFFFF2000
00000028CEEC8200000000004FFFFFFFFFFFFFFFFFF50000
00000000000000000000000006FFFFFFFFFFFFFFFF700000
000000000000000000000000004FFFFFFFFFFFFFF5000000
00000000000000000000000000019FFFFFFFFFFA20000000
0000000000000000000000000000016BDFFDB61000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_HDR_STRONG(_alias) ENTITY(rectangle,black,hdr_strong,_alias,MATERIAL HDR_STRONG)
!define MATERIAL_HDR_STRONG(_alias, _label) ENTITY(rectangle,black,hdr_strong,_label, _alias,MATERIAL HDR_STRONG)
!define MATERIAL_HDR_STRONG(_alias, _label, _shape) ENTITY(_shape,black,hdr_strong,_label, _alias,MATERIAL HDR_STRONG)
!define MATERIAL_HDR_STRONG(_alias, _label, _shape, _color) ENTITY(_shape,_color,hdr_strong,_label, _alias,MATERIAL HDR_STRONG)
skinparam folderBackgroundColor<<MATERIAL HDR_STRONG>> White
@enduml